mUISlider

Summary

Component for displaying slider form

Relation

UnityEngine.UI.Slider
mUniSm.Core.IMonoCacheBehaviour
mUniSm.Skin.Internal.ISkinHandler
mUniSm.UI.IUISelectable
mUniSm.UI.IUIForm

Variable

focusOnClickMenuButton Focus on menu button clicking
setValueOnChange When set to True Set the value at change
changeSavedDataOnStart When saved change data matches Change on at start

Property

cachedGameObject Reference cache of GameObject
cachedTransform Reference cache of Transform
cachedRectTransform Reference cache of RectTransform
active True if the game object is active It is possible to change the state of the game object by setting bool
soundOnClick Gets or sets the sound on click.
subTransition Gets or sets the sub transition type.
subTargetGraphics Gets the sub target graphics.
subSpriteState Gets or sets the state of the sub sprite.
subColors Gets or sets the sub colors.
subAnimationTriggers Gets or sets the sub animation triggers.
selectableType Gets the type of the selectable.
disable Gets a value indicating whether this is disable.
data Send Value
handleImage Gets or sets the handle image.
onSendValue Gets the on send value.
NotRegisterAutomaticallySelect Gets a value indicating whether this instance do not register automatically select.
skinSource Gets or sets the skin source.
skins Skin data when skin source is Component
skinPaths Skin path

Method

SetAdditionalSkins(mUniSm.Skin.SkinInfo,System.String[]) Sets the additional skins.
GetActiveSkinList( ) Get a list of valid skins
Init( ) Initializes this instance.
SetDisable(System.Object) Sets the disable forcibly.
SetEnable(System.Object) Sets the enable forcibly.
OnDestroy( ) Process on Destroy
OnSelect(UnityEngine.EventSystems.BaseEventData) Set selection and transition to appropriate state.
OnMove(UnityEngine.EventSystems.AxisEventData) Handling for movement events.
Awake( ) Process on Awake
OnEnable( ) Process on Enable
OnDisable( ) Process on Disable
Start( ) Process on Start
UpdateListener(System.Boolean) Updates the listener.
Validate( ) Callback method called when editing values in Unity Editor
OnPointerDown(UnityEngine.EventSystems.PointerEventData) What to do when the event system sends a pointer down Event.
DoStateTransition(UnityEngine.UI.Selectable.SelectionState,System.Boolean) Does the state transition.

Reference