mUIShaderOutline

Summary

Component for adding an outline to the sprite via shader

Relation

UnityEngine.MonoBehaviour
mUniSm.Skin.Internal.ISkinHandler
mUniSm.Core.IMonoCacheBehaviour

Variable

graphic Graphic

Property

cachedGameObject Reference cache of GameObject
cachedTransform Reference cache of Transform
cachedRectTransform Reference cache of RectTransform
active True if the game object is active It is possible to change the state of the game object by setting bool
effectColor Gets or sets the color of the effect.
effectDistance Gets or sets the effect distance.
smooth Gets the smooth.
skinSource Gets or sets the skin source.
skins Skin data when skin source is Component
skinPaths Skin path

Method

SetAdditionalSkins(mUniSm.Skin.SkinInfo,System.String[]) Sets the additional skins.
GetActiveSkinList( ) Get a list of valid skins
Validate( ) Callback method called when editing values in Unity Editor

Reference