mUIShaderBlink

Summary

Component for blinking sprites via shader

Relation

UnityEngine.MonoBehaviour
mUniSm.Core.IMonoCacheBehaviour

Variable

graphic Graphic

Property

cachedGameObject Reference cache of GameObject
cachedTransform Reference cache of Transform
cachedRectTransform Reference cache of RectTransform
active True if the game object is active It is possible to change the state of the game object by setting bool
effectSpeed Gets or sets the effect speed.
effectTiming Gets or sets the effect timing.

Method

Validate( ) Callback method called when editing values in Unity Editor

Reference