mUIRawImage

Summary

Component for display texture image.

Relation

UnityEngine.UI.RawImage
mUniSm.Core.IMonoCacheBehaviour
mUniSm.Tween.IAlphaHandler
mUniSm.Tween.IColorHandler
mUniSm.Skin.Internal.ISkinHandler
mUniSm.UI.IUIShaderEffectHandler

Variable

useUserMaterial Using user's material

Property

mainTexture The RawImage's texture. (ReadOnly).
cachedGameObject Reference cache of GameObject
cachedTransform Reference cache of Transform
cachedRectTransform Reference cache of RectTransform
active True if the game object is active It is possible to change the state of the game object by setting bool
alpha Gets or sets the alpha.
isDestroyed Gets a value indicating whether this instance is destroyed.
maskTexture Sprite mask for texture format problems
cachedUIGroup Gets the cached UI group.
transparencyOnNoTexture Make it transparent when there is no texture. It usually turns white.
flipType Gets or sets the type of the flip.
alwaysWhite Gets or sets a value indicating whether this image is always white.
skinSource Gets or sets the skin source.
skins Skin data when skin source is Component
skinPaths Skin path

Method

SetAdditionalSkins(mUniSm.Skin.SkinInfo,System.String[]) Sets the additional skins.
GetActiveSkinList( ) Get a list of valid skins
ShowInWhite( ) Shows the graphic in white.
ShowInUnwhite( ) Shows the normal graphic.
OnEnable( ) Process on Enable
OnDisable( ) Process on Desable
Validate( ) Callback method called when editing values in Unity Editor
OnTransformParentChanged( ) Process on TransformParentChanged
OnCanvasHierarchyChanged( ) Process on CanvasHierarchyChanged
RecalculateClipping( ) RecalculateClipping
Awake( ) Process on Awake
OnDestroy( ) Process on Destroy

Reference