mUIRandomRotation

Summary

Randomly change the angle of its component. The angle is changed when the game object is active or the component becomes Enable. You can also change the angle by executing the Refresh method.

Relation

UnityEngine.MonoBehaviour
mUniSm.Core.IMonoCacheBehaviour

Property

cachedGameObject Reference cache of GameObject
cachedTransform Reference cache of Transform
cachedRectTransform Reference cache of RectTransform
active True if the game object is active It is possible to change the state of the game object by setting bool

Method

Validate( ) Callback method called when editing values in Unity Editor
Refresh( ) Refreshes this rotation.

Reference