mUIParticleSystem

Summary

Component to operate particle system.

Relation

mUniSm.Core.IMonoCacheBehaviour
mUniSm.Tween.IAlphaHandler
mUniSm.Tween.IColorHandler
mUniSm.Skin.Internal.ISkinHandler

Property

cachedGameObject Reference cache of GameObject
cachedTransform Reference cache of Transform
cachedRectTransform Reference cache of RectTransform
active True if the game object is active It is possible to change the state of the game object by setting bool
alpha Gets or sets the alpha.
color Gets or sets the color.
isDestroyed Gets a value indicating whether this instance is destroyed.
skinSource Gets or sets the skin source.
skins Skin data when skin source is Component
skinPaths Skin path

Method

SetAdditionalSkins(mUniSm.Skin.SkinInfo,System.String[]) Sets the additional skins.
SetAdditionalSkins(System.Collections.Generic.List{mUniSm.Skin.Internal.SkinGroup},System.String[]) Sets the additional skins.
SetAdditionalSkins(System.String[]) Sets the additional skins.
GetActiveSkinList( ) Get a list of valid skins
OnEnable( ) Process on Enable.
Validate( ) Callback method called when editing values in Unity Editor

Reference