mUIOutline

Summary

Components for adding outlines

Relation

UnityEngine.UI.Outline
mUniSm.Core.IMonoCacheBehaviour
mUniSm.Skin.Internal.ISkinHandler

Property

cachedGameObject Reference cache of GameObject
cachedTransform Reference cache of Transform
cachedRectTransform Reference cache of RectTransform
active True if the game object is active It is possible to change the state of the game object by setting bool
smooth Gets or sets the smooth.
skinSource Gets or sets the skin source.
skins Skin data when skin source is Component
skinPaths Skin path

Method

SetAdditionalSkins(mUniSm.Skin.SkinInfo,System.String[]) Sets the additional skins.
SetAdditionalSkins(System.Collections.Generic.List{mUniSm.Skin.Internal.SkinGroup},System.String[]) Sets the additional skins.
SetAdditionalSkins(System.String[]) Sets the additional skins.
GetActiveSkinList( ) Get a list of valid skins
ModifyMesh(UnityEngine.UI.VertexHelper) Modifies the mesh.
OnEnable( ) Process on Enable
Validate( ) Callback method called when editing values in Unity Editor

Reference