mUIMultiMeshEffect

Summary

Component for applying multiple mesh effects.

Relation

UnityEngine.UI.BaseMeshEffect
mUniSm.Core.IMonoCacheBehaviour
mUniSm.Skin.Internal.ISkinHandler

Variable

useGraphicAlpha Use graphic alpha

Property

cachedGameObject Reference cache of GameObject
cachedTransform Reference cache of Transform
cachedRectTransform Reference cache of RectTransform
active True if the game object is active It is possible to change the state of the game object by setting bool
effects Gets the effects.
skinSource Gets or sets the skin source.
skins Skin data when skin source is Component
skinPaths Skin path

Method

SetAdditionalSkins(mUniSm.Skin.SkinInfo,System.String[]) Sets the additional skins.
GetActiveSkinList( ) Get a list of valid skins
ModifyMesh(UnityEngine.UI.VertexHelper) Modifies the mesh.
Refresh( ) Refresh vertices
OnEnable( ) Process on Enable
Validate( ) Validates this instance.

Reference