Component for management mUniSm Input System.




Instance Component for management mUniSm Input System.
cachedGameObject Reference cache of GameObject
cachedTransform Reference cache of Transform
cachedRectTransform Reference cache of RectTransform
active True if the game object is active It is possible to change the state of the game object by setting bool
menuButton Gets or sets the menu button.
LongPressInterval Gets or sets the long press interval.
lastSelectableObject Gets the last selectable object.
currentSelectableType Gets the type of the current selectable.
disabledBackButton Gets or sets a value indicating whether back button is disabled.
disabledMenuButton Gets or sets a value indicating whether menu button is disabled.


ActionOnEnable(System.Action,mUISelectableType) Set actions on enable.
AddModal(UnityEngine.Component) Adds the modal.
RemoveModal(UnityEngine.Component) Removes the modal.
IsShowingModal( ) Determines whether any modal is showing.
Validate( ) Callback method called when editing values in Unity Editor
IsHasLastSelectableObject( ) Determines whether this instance is has last selectable object.
ProcessMove(UnityEngine.EventSystems.PointerEventData) Process movement for the current frame with the given pointer event.
MultiTouchEnable( ) Enable multi touch.
MultiTouchDisable( ) Disable multi toucn.
Awake( ) Process onAwake
OnDestroy( ) Process on Destroy
IsEnable(mUISelectableType[]) Determines whether the control is enable. Returns "True" if the selectable type of a specific area can be controlled.
Select( ) Selects a object.
Enable(mUISelectableType) Enables control for the specified selectable type.
EnableAll( ) Enables all control.
Disable(mUISelectableType,mUIActionOnDisable,System.Boolean) Disables any control.
DisableAll(mUIActionOnDisable,System.Boolean) Disables all control.
UndoState( ) Undoes the control state.
Process( ) BaseInputModule Process.