mUIImage

Summary

Component for display the image.

Relation

UnityEngine.UI.Text
mUniSm.Core.IMonoCacheBehaviour
mUniSm.Tween.IAlphaHandler
mUniSm.Tween.IColorHandler
mUniSm.Skin.Internal.ISkinHandler
mUniSm.UI.IUIShaderEffectHandler

Variable

useUserMaterial Using user's material

Property

cachedGameObject Reference cache of GameObject
cachedTransform Reference cache of Transform
cachedRectTransform Reference cache of RectTransform
active True if the game object is active It is possible to change the state of the game object by setting bool
alpha Gets or sets the alpha.
isDestroyed Gets a value indicating whether this instance is destroyed.
maskTexture Sprite mask for texture format problems
isOutlineShape The image is outline shape
skinSource Gets or sets the skin source.
skins Skin data when skin source is Component
skinPaths Skin path
alwaysWhite Gets or sets a value indicating whether the image is always white.
flipType Gets or sets the type of the flip.
cachedUIGroup Gets the cached UI group.

Method

SetAdditionalSkins(mUniSm.Skin.SkinInfo,System.String[]) Sets the additional skins.
SetAdditionalSkins(System.Collections.Generic.List{mUniSm.Skin.Internal.SkinGroup},System.String[]) Sets the additional skins.
SetAdditionalSkins(System.String[]) Sets the additional skins.
GetActiveSkinList( ) Get a list of valid skins
Focus( ) Focuses this instance.
Unfocus( ) Unfocuses this instance.
ShowInWhite( ) Shows the graphic in white.
ShowInUnwhite( ) Shows the normal graphic.
CrossFadeColor(UnityEngine.Color,System.Single,System.Boolean,System.Boolean) Tweens the CanvasRenderer color associated with this Graphic.
CrossFadeColor(UnityEngine.Color,System.Single,System.Boolean,System.Boolean,System.Boolean) Crosses the color of the fade.
CrossFadeAlpha(System.Single,System.Single,System.Boolean) Tweens the alpha of the CanvasRenderer color associated with this Graphic.
AddMaterial(UnityEngine.Material) Adds the material.
OnEnable( ) Process on Enable.
OnDisable( ) Process on Disable
Validate( ) Callback method called when editing values in Unity Editor
OnTransformParentChanged( ) Process on TransformParentChanged
OnCanvasHierarchyChanged( ) Process on CanvasHierarchyChanged
RecalculateClipping( ) Recalculate Clipping
OnDestroy( ) Process on Destroy

Reference