mUIIcon

Summary

Component for display the icon.

Relation

UnityEngine.UI.Text
mUniSm.Core.IMonoCacheBehaviour
mUniSm.Tween.IAlphaHandler
mUniSm.Tween.ITextHandler
mUniSm.Tween.IColorHandler
mUniSm.Skin.Internal.ISkinHandler
mUniSm.UI.IUIShaderEffectHandler

Variable

useUserMaterial The flag of use user material

Property

cachedGameObject Reference cache of GameObject
cachedTransform Reference cache of Transform
cachedRectTransform Reference cache of RectTransform
active True if the game object is active It is possible to change the state of the game object by setting bool
alpha Gets or sets the alpha.
isDestroyed Gets a value indicating whether this instance is destroyed.
icon Gets or sets the icon.
iconSize Gets or sets the size of the icon.
flipType Gets or sets the type of the flip.
skinSource Gets or sets the skin source.
skins Skin data when skin source is Component
skinPaths Skin path
text The string value this Text displays.
cachedUIGroup Gets the cached UI group.

Method

SetAdditionalSkins(mUniSm.Skin.SkinInfo,System.String[]) Sets the additional skins.
GetActiveSkinList( ) Get a list of valid skins
ShowInWhite( ) Shows the graphic in white.
ShowInUnwhite( ) Shows the normal graphic.
AddMaterial(UnityEngine.Material) Adds the material.
OnEnable( ) Process on Enable
OnDisable( ) Process on Desable
Validate( ) Callback method called when editing values in Unity Editor
OnTransformParentChanged( ) Process on TransformParentChanged
OnCanvasHierarchyChanged( ) Process on CanvasHierarchyChanged
RecalculateClipping( ) Recalculate Clipping
OnDestroy( ) Porcess on Destroy

Reference