mUIGroup

Summary

Component for group to clip or transpaent.

Relation

UnityEngine.EventSystems.UIBehaviour
mUniSm.Core.IMonoCacheBehaviour
mUniSm.Tween.IAlphaHandler
mUniSm.Tween.IRectHandler
UnityEngine.UI.IClipper

Variable

useDepthAlpha The proportion that becomes transparent as getting away

Property

cachedGameObject Reference cache of GameObject
cachedTransform Reference cache of Transform
cachedRectTransform Reference cache of RectTransform
active True if the game object is active It is possible to change the state of the game object by setting bool
cachedUICore Gets the cached UI core.
alpha Gets or sets the alpha.
isDestroyed Gets a value indicating whether this instance is destroyed.
depthAlphaThreshold The threshold that becomes transparent as getting away
softness Gets or sets the softness.
padding Gets or sets the padding of rect.

Method

Validate( ) Callback method called when editing values in Unity Editor
IsActive( ) Returns true if the GameObject and the Component are active.
Awake( ) Process on awake
PerformClipping( ) Perform clipping
OnEnable( ) Process on Enable
OnDestroy( ) Process on Destroy

Reference