mUIControlDocsmUniSm.UImUIControlSummary Components for managing object control.RelationUnityEngine.MonoBehaviourmUniSm.Core.IMonoCacheBehaviourVariable Status.Began The began Status.Moved The moved Status.Ended The ended allowKeyboard The allow keyboard allowScreen The allow screen touchProperty cameraTarget The target camera moveTarget The move target rotateTarget The rotate target charaTarget The character target moveSpeed Gets or sets the moving speed. rotateSpeed Gets or sets the rotate speed. strength Strength at screen control. limit Strength limit at screen control. cachedCameraTransform Gets the cached camera transform. cachedGameObject Reference cache of GameObject cachedTransform Reference cache of Transform cachedRectTransform Reference cache of RectTransform active True if the game object is active It is possible to change the state of the game object by setting boolMethod OnBegan( ) Process on began. OnAfterUpdated( ) Process on after updated. OnEnd( ) Process on end Validate( ) Callback method called when editing values in Unity Editor Update( ) Updates this instance. GetNormalizedDirection(UnityEngine.Vector3,mUIDirectionType) Gets the normalized direction. GetNormalizedDirection(UnityEngine.Vector3,UnityEngine.Quaternion) Gets the normalized direction. Apply(Status,UnityEngine.Vector3) Applies the specified status. Awake( ) Awakes this instance. OnDisable( ) Process on disable. OnEnable( ) Process on enable. OnDestroy( ) Process on destroy.