mUIBackground

Summary

Component for management background.

Relation

UnityEngine.UI.RawImage
mUniSm.Core.IMonoCacheBehaviour
mUniSm.Skin.Internal.ISkinHandler
mUniSm.Tween.IAlphaHandler
mUniSm.Tween.IColorHandler
mUniSm.UI.IUIShaderEffectHandler

Property

Instance Component for management background.
mainTexture The RawImage's texture. (ReadOnly).
currentAsset Gets or sets the current asset.
cachedGameObject Reference cache of GameObject
cachedTransform Reference cache of Transform
cachedRectTransform Reference cache of RectTransform
active True if the game object is active It is possible to change the state of the game object by setting bool
alpha Gets or sets the alpha.
isDestroyed Gets a value indicating whether this instance is destroyed.
cachedUIGroup Cached mUIGroup component.
flipType Gets or sets the type of the flip.
skinSource Gets or sets the skin source.
skins Skin data when skin source is Component
skinPaths Skin path

Method

SetAdditionalSkins(mUniSm.Skin.SkinInfo,System.String[]) Sets the additional skins.
SetAdditionalSkins(System.Collections.Generic.List{mUniSm.Skin.Internal.SkinGroup},System.String[]) Sets the additional skins.
SetAdditionalSkins(System.String[]) Sets the additional skins.
GetActiveSkinList( ) Get a list of valid skins
CrossFadeColor(UnityEngine.Color,System.Single,System.Boolean,System.Boolean) Tweens the CanvasRenderer color associated with this Graphic.
CrossFadeColor(UnityEngine.Color,System.Single,System.Boolean,System.Boolean,System.Boolean) Crosses the color of the fade.
CrossFadeAlpha(System.Single,System.Single,System.Boolean) Tweens the alpha of the CanvasRenderer color associated with this Graphic.
Focus( ) Focuses this instance.
Unfocus( ) Unfocuses this instance.
ShowInWhite( ) Shows the graphic in white.
ShowInUnwhite( ) Shows the normal graphic.
AddMaterial(UnityEngine.Material) Adds the material.
OnEnable( ) Process on Enable.
OnDisable( ) Process on Disable.
Validate( ) Callback method called when editing values in Unity Editor
OnTransformParentChanged( ) Process on TransformParentChanged
OnCanvasHierarchyChanged( ) Process on CanvasHierarchyChanged
RecalculateClipping( ) See: IClippable.RecalculateClipping.
Awake( ) Process on Awake

Reference