mUniSm.Tween.TweenEffect

Summary

Classes that manage Tween. Basically it initializes and uses it. Increasing performance during execution by performing initialization in advance.

Relation

mTask

Constructor

#ctor(System.String,System.Type) Initializes a new instance of the class.

Property

IsInitialized Gets or sets a value indicating whether this instance is initialized.
time Gets or sets the time.
availableInterrupt Gets or sets a value indicating whether this instance is available interrupt.
duration Gets or sets the duration.
Count Play count ( increase by the amount you play )
easeFunction Gets or sets the ease function.
isPlaying Gets a value indicating whether this instance is playing.

Method

OnStart(System.Single) Process on Start
OnUpdate(System.Single) Process on Update
OnEnd( ) Process on End
Play(System.Single,UnityEngine.GameObject) Plays this effect.
Stop( ) Stops this effect.
StartManually(System.Single) Start the effect manually.
UpdateManually(System.Single,System.Single) Update the effect manually.
EndManually( ) End the effect manually.
GetProgress(System.Single) Gets the progress.
Process( ) Processes this instance.
Dispose(System.Boolean) Destroy task

Reference