mTweenShake

Summary

mTweenShake effect class. Shake the game object linearly. Basically it initializes and uses it. Increasing performance during execution by performing initialization in advance.

Relation

mUniSm.Tween.TweenEffect

Method

GetResult( ) Gets the result.
Initialize(UnityEngine.Transform,System.Single,System.Single,System.Single,UnityEngine.Vector3,System.Func{System.Single,System.Single,System.Single,System.Single,System.Single}) Initialization. mTweenShake effect class. Shake the game object linearly. Basically it initializes and uses it. Increasing performance during execution by performing initialization in advance.
Initialize(UnityEngine.Transform,System.Single,System.Single,System.Single,System.Func{System.Single,System.Single,System.Single,System.Single,System.Single}) Initialization. mTweenShake effect class. Shake the game object linearly. Basically it initializes and uses it. Increasing performance during execution by performing initialization in advance.
Initialize(System.Boolean) Initialization. mTweenShake effect class. Shake the game object linearly. Basically it initializes and uses it. Increasing performance during execution by performing initialization in advance.
Set(UnityEngine.Transform,System.Single,System.Single,System.Single,UnityEngine.Vector3,System.Func{System.Single,System.Single,System.Single,System.Single,System.Single}) Set values
Set(System.Single,System.Single,System.Single,UnityEngine.Vector3,System.Func{System.Single,System.Single,System.Single,System.Single,System.Single}) Set values
Set(UnityEngine.Transform,System.Single,System.Single,System.Single,System.Func{System.Single,System.Single,System.Single,System.Single,System.Single}) Set values
Set(System.Single,System.Single,System.Single,System.Func{System.Single,System.Single,System.Single,System.Single,System.Single}) Set values
Play(System.Single,UnityEngine.Transform,System.Single,System.Single,System.Single,UnityEngine.Vector3,System.Func{System.Single,System.Single,System.Single,System.Single,System.Single}) Play action
Play(System.Single,System.Single,System.Single,System.Single,UnityEngine.Vector3,System.Func{System.Single,System.Single,System.Single,System.Single,System.Single}) Play action
Play(System.Single,UnityEngine.Transform,System.Single,System.Single,System.Single,System.Func{System.Single,System.Single,System.Single,System.Single,System.Single}) Play action
Play(System.Single,System.Single,System.Single,System.Single,System.Func{System.Single,System.Single,System.Single,System.Single,System.Single}) Play action
OnStart(System.Single) Process on Start
OnUpdate(System.Single) Process on Update
OnEnd( ) Process on End
Dispose(System.Boolean) Destroy task

Reference