mTweenAngle

Summary

mTween effect class. Angle the game object linearly. Basically it initializes and uses it. Increasing performance during execution by performing initialization in advance.

Relation

mUniSm.Tween.TweenEffect

Method

GetResult( ) Gets the result.
Initialize(UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Vector3,System.Func{System.Single,System.Single,System.Single,System.Single,System.Single}) Initialization. mTween effect class. Angle the game object linearly. Basically it initializes and uses it. Increasing performance during execution by performing initialization in advance.
Initialize(System.Boolean) Initialization. mTween effect class. Angle the game object linearly. Basically it initializes and uses it. Increasing performance during execution by performing initialization in advance.
Set(UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Vector3,System.Func{System.Single,System.Single,System.Single,System.Single,System.Single}) Set values
Set(UnityEngine.Vector3,UnityEngine.Vector3,System.Func{System.Single,System.Single,System.Single,System.Single,System.Single}) Set values
Play(System.Single,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Vector3,System.Func{System.Single,System.Single,System.Single,System.Single,System.Single}) Play action
Play(System.Single,UnityEngine.Vector3,UnityEngine.Vector3,System.Func{System.Single,System.Single,System.Single,System.Single,System.Single}) Play action
OnStart(System.Single) Process on Start
OnUpdate(System.Single) Process on Update
OnEnd( ) Process on End
Dispose(System.Boolean) Destroy task

Reference