mUniSm.Page.Dataflow.UIDataBehaviour

Summary

Abstract class for Dataflow components

Relation

UnityEngine.MonoBehaviour
mUniSm.Core.IMonoCacheBehaviour

Property

cachedGameObject Reference cache of GameObject
cachedTransform Reference cache of Transform
cachedRectTransform Reference cache of RectTransform
active True if the game object is active It is possible to change the state of the game object by setting bool
sceneData Scene data
updatedTime The updated time.

Method

Validate( ) Callback method called when editing values in Unity Editor
Preload( ) Preload data
IsSet( ) Confirm whether data is set
IsReady( ) Determines whether this instance is ready.
IsError(UIDataItem,System.String) Check if there is an error
IsError(System.String,System.Int32) Check if there is an error
Start( ) Process on Start
OnEnable( ) Process on Enable
OnDisable( ) Process on Disable
Update( ) Process on Update
OnTransformParentChanged( ) Process on TransformParentChanged
OnCanvasHierarchyChanged( ) Process on CanvasHierarchyChanged
FindInstance( ) Find instances
CheckUpdatedInternal(System.Int64) Checks the updated.
CheckUpdated(System.Int64) Checks the updated.
SetTime(System.Int64) Set the time.
SetTime(UIDataItem) Set the time.
SetTime(UIDataList) Set the time.
SetSceneTime(mUniSm.Page.SceneControllerBehaviour,System.Int64) Set the scene time.

Reference