mUIUpdaterNetwork

Summary

An updater component for acquiring and saving network/multiplayer data.

Relation

mUniSm.Page.Dataflow.UIUpdaterBehaviour

Variable

questIDType VariableType for Quest ID
questID The quest identifier
contentIDType VariableType for Quest ID
contentID The quest identifier
VariableType.StaticValue The static value
VariableType.Internal The internal data
VariableType.Outside The outside data
VariableType.SceneData The scene data
roomIDKey The room identifier key

Property

Instance An updater component for acquiring and saving network/multiplayer data.
onAbort Abort Event
reference Reference data
userPublicData User Public Data.
option The option data.
matchingConditions The matching conditions.

Method

IsHandlingActionTarget( ) Determines whether updater is handling action target.
GetQuestID(UIDataItem,mUniSm.Page.SceneControllerBehaviour) Gets the quest identifier.
GetContentID(UIDataItem,mUniSm.Page.SceneControllerBehaviour) Gets the content identifier.
Preload( ) Preload data
Validate( ) Callback method called when editing values in Unity Editor
Update( ) Process on Update
Matching(UIDataItem) Matching players with the specified item.
Join(UIDataItem) Join a room with a specific RoomID
CreateRoom(UIDataItem) Create a new room based on conditions

Reference