mUIUpdaterGacha

Summary

An updater component for acquiring and saving gacha data.

Relation

mUniSm.Page.Dataflow.UIUpdaterBehaviour

Variable

assetTypeKey The asset type key
assetVersionKey The asset version key
enableCancelOnLoaingModal The enable cancel on loaing modal
IDKey ID key
normalKey Normal key
rareKey Rare key
rareProbKey Rare prob key
movieSceneName Gacha movie scene
movieKey Gacha movie key
acquisitionSceneName Acquisition movie scene
acquisitionDataKey Acquisition data key
resultSceneName Result List scene
dataType Data type
DataType.Json The json
inverseCondition Inverse condition filter
inverseEvent Inverse event filter
inverseRestriction Inverse restriction filter
movieBackgroundSkinPath Background skin path of Video scene

Property

keepAssetWhileActive Keep the asset without erasing while this instance is active.
videoID Gets the video identifier.
videoReference Reference source for video.
assetType Asset type
showModalOnLoad The show modal on load
Instance An updater component for acquiring and saving gacha data.
reference Reference source.
preAppenders Pre Appenders
sourceUnits Source unit
validators Validate filter
otherUpdaters Update filter for other data
itemUpdaters Update filter for each item data
onSkip Skip Event
conditionFilter Condition modifier
eventFilter Source of event
restrictionFilter Source of restriction
additionalConditions Additional Condition

Method

OnDestroy( ) Process on Destroy.
IsHandlingActionTarget( ) Determines whether updater is handling action target.
Preload( ) Preload data
Validate( ) Callback method called when editing values in Unity Editor
Update( ) Process on Update
GachaOnAds(UIDataItem) Play Gacha with Ads. You can not play unless Ads is available and mAdsCore is initialized.
GachaOnPrizm(UIDataItem) Play gacha with consuming Prizm
GachaOnGold(UIDataItem) Play gacha with consuming Gold
GachaOnConsumableItem(UIDataItem) Play gacha with consuming Item
GachaOnMulti(UIDataItem) Play multi gacha with consuming Prizm

Reference