mUITransmitterDistanceList

Summary

A value can be appended according to the distance of the game object. This class cannot be inherited.

Relation

mUniSm.Page.Dataflow.UISourceListBehaviour

Variable

targetType The target type
TargetType.GameObject The game object
TargetType.Position The position
TargetType.DistanceBase The distance target
targetObject The target object
targetPosition The target position
key The key
inverse The inverse

Property

output The output UIDataList
source Source component
distance Gets or sets the distance.
content The content prefab
navigation Navigation data for button.
onAction Event when button is pressed
onLongPressAction Event when button is long pressed

Method

Preload( ) Preload data
FindInstance( ) Find instances
IsReady( ) Check if you are ready to update data
IsError(UIDataItem,System.String) Check if there is an error
Validate( ) Callback method called when editing values in Unity Editor
Sync( ) Sync process.

Reference