mUITransmitterDistanceItem

Summary

A value can be appended according to the distance of the game object. This class cannot be inherited.

Relation

mUniSm.Page.Dataflow.UISourceItemBehaviour

Variable

targetType The target type
TargetType.GameObject The game object
TargetType.Position The position
TargetType.DistanceBase The distance target
targetObject The target object
targetPosition The target position
key The key
inverse The inverse

Property

output The output UIDataItem
source Source component
content The content prefab
navigation Navigation data for button.
onAction Event when button is pressed
onLongPressAction Event when button is long pressed
distance Gets or sets the distance.

Method

FindInstance( ) Find instances
Validate( ) Callback method called when editing values in Unity Editor
Preload( ) Preload data
IsReady( ) Check if you are ready to update data
IsError(UIDataItem,System.String) Check if there is an error
Sync( ) Sync process.

Reference