mUISinkIconTextMesh

Summary

Sink to change icon display according to data for TextMesh. This class cannot be inherited.

Relation

mUniSm.Page.Dataflow.UISinkBehaviour

Variable

format Apply format
key Sync key
VariableType.Static The static value
VariableType.Skin The skin
VariableType.Dynamic The dynamic
text Apply target

Property

source Reference source
variableType Type of value
icon Icon name
skinSource Gets or sets the skin source.
skins Skin data when skin source is Component
skinPaths Skin path

Method

FindInstance( ) Find instances
Validate( ) Callback method called when editing values in Unity Editor
OnEnable( ) Process on Enable
SetAdditionalSkins(mUniSm.Skin.SkinInfo,System.String[]) Sets the additional skins.
SetAdditionalSkins(System.Collections.Generic.List{mUniSm.Skin.Internal.SkinGroup},System.String[]) Sets the additional skins.
SetAdditionalSkins(System.String[]) Sets the additional skins.
GetActiveSkinList( ) Get a list of valid skins
Reset( ) Reset component
IsSet( ) Confirm whether data is set
IsError(UIDataItem,System.String) Check if there is an error
Start( ) Process on Start
Update( ) Process on Update
OnTransformParentChanged( ) Process on TransformParentChanged
OnCanvasHierarchyChanged( ) Process on CanvasHierarchyChanged
Sync( ) Sync process.
CheckUpdatedInternal(System.Int64) Checks the updated.

Reference