mUISinkEventSwitcher

Summary

Sink for changing the display of the game object according to the contents of the event. This class cannot be inherited.

Relation

mUniSm.Page.Dataflow.UISinkBehaviour

Variable

inverseCondition Inverse conditions filter.
inverseEvent Inverse event filter.

Property

source Reference source
interactableTargetOnEnable Apply target for button
interactableTargetOnDisable Apply target for button
activeTargetOnEnable Apply target for game object
activeTargetOnDisable Apply target for game object
additionalConditions Additional Condition
conditionFilter Source of condition
eventFilter Source of event

Method

FindInstance( ) Find instances
Start( ) Process on Start
Update( ) Process on Update
Validate( ) Callback method called when editing values in Unity Editor
Preload( ) Preload data
IsSet( ) Confirm whether data is set
IsError(UIDataItem,System.String) Check if there is an error
Sync( ) Sync process.
CheckUpdatedInternal(System.Int64) Checks the updated.
OnDisable( ) Process on Disable

Reference