Apply(UIDataItem,mUniSm.Page.SceneControllerBehaviour,UIDataItem) | Applies the specified item. |
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op_Addition(mConditionList,mConditionItem) | Add item. |
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op_Subtraction(mConditionList,mConditionItem) | Remove item. |
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Each(System.Action{mConditionItem}) | Foreach action like LINQ |
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SelectTask(System.Func{mConditionItem,mTask}) | Create a task list in a way like the Select() method of LINQ |
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Select(System.Func{mConditionItem,mConditionItem}) | Manipulate the list in a way like the Select() method of LINQ |
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Where(System.Func{mConditionItem,System.Boolean}) | Filter the list in a way like the Where() method of LINQ |
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All(System.Func{mConditionItem,System.Boolean}) | Returns true when you match all of the conditions like the All() method of LINQ |
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Any(System.Func{mConditionItem,System.Boolean}) | Returns true if there is even one that meets the condition like the Any() method of LINQ |
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Limit(System.Int32) | Filter list by number
All elements above limitCount are truncated |
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First(System.Func{mConditionItem,System.Boolean}) | Retrieve the first element that meets the condition |
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Last(System.Func{mConditionItem,System.Boolean}) | Retrieve the last element that meets the condition |
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