_mUniSmPageExtensions

Summary

Classes for C # extended methods. In fact there is no method to specify and execute this class.

Method

GetReceiverItem(UnityEngine.Collider) Gets the receiver item.
Preload<T>(System.Collections.Generic.IList{<T>}) Preload data
IsSet<T>(System.Collections.Generic.IList{<T>}) Check these filters is set data
Validate<T>(System.Collections.Generic.IList{<T>}) Validate data
IsError<T>(System.Collections.Generic.IList{<T>},UIDataItem,System.String) Check these structures is error
IsError<T>(System.Collections.Generic.IList{<T>},System.String,System.Int32) Check these structures is error
CheckUpdated<T>(System.Collections.Generic.IList{<T>},System.Int64) Checks the update.
GetUpdatedTime<T>(System.Collections.Generic.IList{<T>}) Gets the updated time.
Sync<T>(System.Collections.Generic.IList{<T>},mUniSm.Page.SceneControllerBehaviour) Sync data
OnShowModalTasks<T>(<T>,UIDataItem,System.Boolean,System.Boolean) Open a progress window for tasks.
ApplyTags(System.String,System.Boolean) Apply mUniSm tag
ApplyTags(System.String,UIDataItem,System.String,System.Boolean) Apply mUniSm tag
ApplyTags(System.String,mDatabaseItem,System.Boolean) Apply mUniSm tag
ApplyTags(System.String,mDefineItem,System.Boolean) Apply mUniSm tag
ToSerialize(mDefineItem,UIDataItem[],System.Object[]) Serialize to mDefineItem -> string
ToUIDataItem(mDatabaseItem,System.String[]) Convert to UIDataItem
ToUIDataItem(mReferenceItem,System.String[]) Convert to UIDataItem
ToUIDataItem(mDefineItem,System.String[]) Convert to UIDataItem
ToUIDataList(mDatabaseList,System.String[]) Convert to UIDataList
ToUIDataList(mReferenceList,System.String[]) Convert to UIDataList
ToUIDataList(mDefineList,System.String[]) Convert to UIDataList
SetSceneData(UIDataItem,System.String,System.String) Sets the scene data.

Reference