mUniSm.Location.LocationChip

Summary

Abstract class for map chip data of position information

Relation

mTask

Constructor

#ctor( ) Initializes a new instance of the class.

Variable

SystemPath The system path

Property

inputLocation Gets or sets the input location.
data Gets the data.
www Gets or sets the web request.
realLocation Gets the real location.
realLocationAreaMin Gets or sets the real location area minimum.
realLocationAreaMax Gets or sets the real location area maximum.
unityLocation Gets or sets the unity location.
_mapAPIURL Gets or sets the map apiurl.
cacheFolder Gets or sets the cache folder.
isMapLoaded Gets a value indicating whether this instance is map loaded.
isNodeLoaded Gets a value indicating whether this instance is node loaded.

Method

GetResult( ) Gets the result.
Finalize( ) Finalizes an instance of the class.
Request(UnityEngine.Vector2,System.Int32) Map data reading
Rendering(mUniSm.Core.MapColorSet) Renderings this chip.
Init(UnityEngine.Vector2,System.Int32) Initializes the specified chip.
UpdateNode(UIDataList,mUIReceiverItem,UnityEngine.Transform,System.String,System.String,System.String) Updates the node.
Add(UIDataItem,UnityEngine.Vector2,UnityEngine.Vector3,mUIReceiverItem,UnityEngine.Transform) Adds the specified prefab.
Release( ) Releases this instance.
OnDestroy( ) Process on destroy.

Reference