mPlayerprefsItem

Summary

Playerprefs item class. Obtain and manage the object at the bottom of the nest in Database. Dictionary<string,object> Saved in format and retrieve value by key. It is necessary to know what type of value stored in each element is.

Method

CreateEmpty(System.String) Creat empty Database item. Playerprefs item class. Obtain and manage the object at the bottom of the nest in Database. Dictionary<string,object> Saved in format and retrieve value by key. It is necessary to know what type of value stored in each element is.
Create(System.String,System.Collections.Generic.Dictionary{System.String,System.Object}) Creat Database item from Dictionary<string,object>. Playerprefs item class. Obtain and manage the object at the bottom of the nest in Database. Dictionary<string,object> Saved in format and retrieve value by key. It is necessary to know what type of value stored in each element is.
Request(System.String) Load from path (Update every time you run). Playerprefs item class. Obtain and manage the object at the bottom of the nest in Database. Dictionary<string,object> Saved in format and retrieve value by key. It is necessary to know what type of value stored in each element is.
RequestOnce(System.String) Load from path (once only). Playerprefs item class. Obtain and manage the object at the bottom of the nest in Database. Dictionary<string,object> Saved in format and retrieve value by key. It is necessary to know what type of value stored in each element is.
RequestAutomaticallyUpdate(System.String) Load from path (constant monitoring). Playerprefs item class. Obtain and manage the object at the bottom of the nest in Database. Dictionary<string,object> Saved in format and retrieve value by key. It is necessary to know what type of value stored in each element is.
ClearFromServer(System.String) Initialization ( Request to server ).

Reference