mUniSm.Core.mSceneInternal

Summary

Class mSceneInternal. Easily load and manage scenes

Relation

mTask

Property

loadHandler Load handler The isDone flag does not become True until this object itself destroys the scene Use Load Handler to manage the end of processing when scene loading and destruction
scene Scene object. Get the scene of the called Unity

Method

GetResult( ) Gets the result.
Load(System.String) Load a scene Class mSceneInternal. Easily load and manage scenes
Unload(System.Boolean) Unload the specified scene
Dispose(System.Boolean) Destroy scene

Reference