mUniSm.Core.Internal.ModuleInfo

Summary

Save information for module

Relation

UnityEngine.ScriptableObject

Property

additionalFunctions Gets the additional functions.
Enable True This module is valid
PackageName Package name
Name Module name
Description Module comment
Version Module version
VersionCode Module version code
MinSDKVersion Minimum SDK Version
TargetSDKVersion Target SDK Version
Author Author name
OfficialURL Official URL
Email E-mail
RootDirectoryPath The root directory name of the module
ModuleType Module type
ModuleOrder Module execution order
assemblyInformation Assembly information
additionalAssemblyInformation Assembly information after entry
commandOnLoad Load command i.e. You can use Firebase with the Firebase adapter with the following command init database Assembly-CSharp::DatabaseFirebaseAdapter::Instance
commandOnAfterLoad Load command on after load. i.e. You can use Firebase with the Firebase adapter with the following command init database Assembly-CSharp::DatabaseFirebaseAdapter::Instance
LocalizationURL Gets the localization URL.
DataSetList Gets the data set list.
SkinList Preload application skin Skins are applied sequentially from the top
customValue Gets the custom value of this module.

Method

Init(System.String,System.String,System.String,System.String,System.String,System.String,System.String) Initialize module
Entry(System.Collections.Generic.List{mUniSm.Core.Editor.AssemblyInfo}@,System.Boolean) Entries the specified information list.
AfterEntry(System.Collections.Generic.List{mUniSm.Core.Editor.AssemblyInfo}@,System.Boolean) Entries the specified information list after done the first entry
OnInitialized( ) Called when [initialized].
OnBeforeLoad( ) Called when [Before load].
OnLoad( ) Called when [Load].
OnAfterLoad( ) Called when [After load].
OnActivated(System.Collections.Generic.Dictionary{System.String,System.Object}) Called when [activated].
OnUserRegisterd(mTaskList) Called when [user registerd].
OnObjectLoad( ) Called when [object load].

Reference