mUniSm.Core.ActionInfoProcessorEditorBehaviour

Summary

Abstract class for defining game action processing.

Property

ID Gets the identifier.
Text Gets or sets the text.
Active Gets a value indicating whether this is active.
Passive Gets a value indicating whether this is passive.

Method

Process(System.String,System.Int32,UIDataItem) Processes the specified parameter identifier.
Process(UIDataItem,UIDataItem,System.Collections.Generic.List{UIDataItem},System.Collections.Generic.Dictionary{System.String,System.Object},System.Action{System.String,UIDataItem,UIDataItem,System.Collections.Generic.List{UIDataItem}}) Processes the specified item.

Reference