mLocalize

Summary

Managing localization Read the Localization.csv file in the Resources folder and output the translation for the key

Relation

mTask

Indexer

This[System.String] Get translation Returns the translation set for the current language

Variable

ShortLanguageDefinition Definition for conversion to short language code used on the Web

Property

Instance Managing localization Read the Localization.csv file in the Resources folder and output the translation for the key
IsInitialized True if the localization system has been initialized
SystemLanguage Output running language
shortLanguageList List for associating long language code used by Unity with short language code used on the Web
languages Array of languages being handled
fontData Downloaded font data

Method

Format(System.String,System.String[]) Format and output translated text
Initialize(UnityEngine.SystemLanguage) Initialize system Managing localization Read the Localization.csv file in the Resources folder and output the translation for the key
Initialize(System.String) Initialize system Managing localization Read the Localization.csv file in the Resources folder and output the translation for the key
Finalize( ) Destructor
CreateLocalizeTag( ) Creates the localization tags. i.e. <Localize tag> => Localized text
ApplyLocalizeTag(System.String) Applies the localization tag.
RequestFontData( ) Download font data Consider not to download because multi byte characters are large in size Download required for WebGL
ContainsKey(System.String) Check if translation exists
Get(System.String,System.String) Retrieve results in specific languages Returns the translation set for the current language or specified language

Reference