GameActionInfo

Summary

Game action information

Relation

UnityEngine.ScriptableObject

Property

Instance Gets the game action information instance.
actions Action list

Method

RegisterPassiveAction(System.String,System.Func{System.String,System.Int32,UIDataItem,System.Int32}) Register new actions
RegisterActiveAction(System.String,System.Func{UIDataItem,UIDataItem,System.Collections.Generic.List{UIDataItem},System.Collections.Generic.Dictionary{System.String,System.Object},System.Action{System.String,UIDataItem,UIDataItem,System.Collections.Generic.List{UIDataItem}},mTask}) Register new actions
IsRegisteredAction(System.String) Confirm whether action is registered
ClearAction(System.String) Clear the specified action.
PrepareEffects(UIDataList[]) Prepares the effects.
PrepareEffects(UIDataItem[]) Prepares the effects.
PrepareEffects(System.Collections.Generic.List{UIDataList}) Prepares the effects.
GetEffect(System.String) Gets the effect.
GetEffect(UIDataItem) Gets the effect.
Invoke(System.String,System.String,System.Int32,UIDataItem) Invokes the specified item identifier.
Invoke(UIDataItem,System.String,System.Int32,UIDataItem) Invokes the specified item.
Invoke(System.String,UIDataItem,System.Collections.Generic.List{UIDataItem},System.Collections.Generic.Dictionary{System.String,System.Object},System.Action{System.String,UIDataItem,UIDataItem,System.Collections.Generic.List{UIDataItem}}) Invokes the specified item identifier.
Invoke(UIDataItem,UIDataItem,System.Collections.Generic.List{UIDataItem},System.Collections.Generic.Dictionary{System.String,System.Object},System.Action{System.String,UIDataItem,UIDataItem,System.Collections.Generic.List{UIDataItem}}) Invokes the specified item.
GetJson( ) Get the json text.

Reference