mUniSm.Core.Editor.mEditorStyle

Summary

Unity Editor style support class.

Property

Default Gets the default texture.
Primary Gets the primary texture.
Secondary Gets the secondary txture.
Danger Gets the danger texture.
Warning Gets the warning texture.
Success Gets the success texture.
Info Gets the information texture.
Elegant Gets the elegant texture.
ElegantDark Gets the elegant dark.
TextFieldNormal Gets the text field normal.
TextFieldActive Gets the text field active.

Method

BaseStyle(UnityEngine.Texture2D) Bases the style.
TextStyle(System.Int32,UnityEngine.Color,UnityEngine.FontStyle,UnityEngine.TextAnchor,UnityEngine.Font,UnityEngine.Texture2D) Texts the style.
TextPaddingStyle(UnityEngine.RectOffset,System.Int32,UnityEngine.Color,UnityEngine.FontStyle,UnityEngine.TextAnchor,UnityEngine.Font,UnityEngine.Texture2D) Texts the padding style.
TextOffsetStyle(UnityEngine.Vector2,System.Int32,UnityEngine.Color,UnityEngine.FontStyle,UnityEngine.TextAnchor,UnityEngine.Font,UnityEngine.Texture2D) Texts the offset style.
ButtonStyle(System.Int32,UnityEngine.Color,UnityEngine.Color,UnityEngine.Color,UnityEngine.Texture2D,UnityEngine.Texture2D,UnityEngine.Texture2D,UnityEngine.FontStyle,UnityEngine.TextAnchor,UnityEngine.Font) Buttons the style.
DivStyle(UnityEngine.RectOffset,UnityEngine.Texture2D) Division the style.
Div(UnityEngine.Color,UnityEngine.GUIStyle,System.Action,UnityEngine.GUILayoutOption[]) Division the specified background color.
Indent(System.Action) Indents the specified inner.
Hr(UnityEngine.Color,System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) Hr the specified background color.
Button(System.String,System.Action,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) Buttons the specified label.
Toolbar(System.Int32@,System.String[],UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) Toolbar the specified label.

Reference