mUniSm.Core.Editor.mEditor

Summary

Unity Editor support class.

Property

Indent Gets or sets the indent.

Method

IsEnableUnityAds( ) Determines whether platform is enable ads.
IsEnableUnityPurchasing( ) Determines whether platform is enable purchasing.
Hr( ) The separator
BeginBox(System.Boolean) Begin vertical with box style
EndBox( ) End vertical with box style
FindAsset<T>(System.String) Finds the asset.
FindOrGenerateConfig( ) Find config or generate a config
CreateGameModule(System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.Boolean) Creates the game module.
CreatePluginModule(System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.Boolean) Creates the plugin module.
FindModule<T>(System.String,System.Boolean,System.String,System.String) Finds the module.
FindModules<T>(System.Boolean,System.String,System.String) Finds the modules.
FindSkin(System.String,System.Boolean,System.String,System.String) Finds the skin.
FindSkins(System.Boolean,System.String,System.String) Finds the skins.
RemoveUnityPackages(System.String) Removes the unity packages.
ResizeTexture(UnityEngine.Texture2D,System.String,System.String,System.Int32[]) Resizes the texture.
GetAliasFromApplicationIdentifier( ) Gets the alias from application identifier.
ApplyModuleSettings( ) Applies the module settings.
AndroidLocalizeSetting(mUniSm.Core.FixedLocalizedTextList) Android Localize setting
ImportFolder(System.String) Imports the folder.
GetEditorTempPath(System.String) Gets the editor temporary path.
GetListCount(UnityEditor.SerializedProperty) Gets the list count.
AddSymbol(System.String) Adds the symbol.
DownloadLocalization(mUniSm.Core.Internal.ModuleInfo,System.Boolean) Downloads the localization.
RemoveSymbol(System.String) Removes the symbol.
ShowPreviewWindowByItem(UnityEngine.Rect,UIDataItem,UnityEngine.Vector2) Shows the preview window by item.
ExecuteMenuItem(System.String,System.String) Executes the menu item.
ShowPreviewWindowByList(UnityEngine.Rect,UIDataList,UnityEngine.Vector2) Shows the preview window by list.
IsSupportBuildTarget(UnityEditor.BuildTarget) Determines whether editor is support build target.
AddAlwaysIncludedShader(System.String) Adds the always included shader.

Reference