_mUniSmCoreEditorExtensions

Summary

Classes for C # extended methods In fact there is no method to specify and execute this class

Method

SetParentAndResetPosition(UnityEngine.Transform,UnityEngine.Transform) Sets the parent and reset position.
GetTargetObject<T>(UnityEditor.SerializedProperty) Gets the object the property represents.
SetTargetObject(UnityEditor.SerializedProperty,System.Object) Sets the target object of property.
BeginField(UnityEditor.Editor) Begins the field.
EndField(UnityEditor.Editor) Ends the field.
BeginField(UnityEditor.SerializedProperty,UnityEngine.Rect) Begins the field.
EndField(UnityEditor.SerializedProperty,UnityEngine.Rect) Ends the field.
Get(UnityEditor.Editor,System.String) Gets the specified property.
Get(UnityEditor.SerializedProperty,System.String) Gets the specified property.
GetReorderableListHeight(UnityEditor.SerializedProperty,System.String) Gets the height of the reorderable list.
Header(UnityEditor.Editor) Headers the specified target.
Label(UnityEditor.Editor,System.String) Show Labels in the editor.
Field(UnityEditor.Editor,System.String,System.String) Show Fields in the editor.
FieldChildren(UnityEditor.Editor,System.String,System.String) Show Fields in the editor.
Button(UnityEditor.Editor,System.String,System.Action) Show Buttons in the editor.
ReorderableList(UnityEditor.Editor,System.String,System.String) Show the reorderables list in the editor.
TextArea(UnityEditor.Editor,System.String,System.String) Show the text area in the editor.
Slider(UnityEditor.Editor,System.String,System.Single,System.Single,System.String,System.Type) Show the sliders in the editor.
IntSlider(UnityEditor.Editor,System.String,System.Int32,System.Int32,System.String,System.Type) Show the int slider in the editor.
Label(UnityEditor.SerializedProperty,System.Single@,System.String) Show the labels in the property.
Label(UnityEditor.SerializedProperty,UnityEngine.Rect@,System.String) Show the labels in the property.
Field(UnityEditor.SerializedProperty,System.Single@,System.String,System.String) Show the fields in the property.
Field(UnityEditor.SerializedProperty,UnityEngine.Rect@,System.String,System.String) Show the fields in the property.
FieldChildren(UnityEditor.SerializedProperty,System.Single@,System.String,System.String) Show the fields in the property.
FieldChildren(UnityEditor.SerializedProperty,UnityEngine.Rect@,System.String,System.String) Show the fields in the property.
Box(UnityEditor.SerializedProperty,System.Single@,System.String) Show boxes in the property.
Box(UnityEditor.SerializedProperty,UnityEngine.Rect@,System.String) Show boxes in the property.
Box(UnityEditor.SerializedProperty,System.Single@,System.Func{System.Single,System.Single},System.Single) Show the boxes in the property.
Box(UnityEditor.SerializedProperty,UnityEngine.Rect@,System.Func{UnityEngine.Rect,UnityEngine.Rect},System.Single) Show the boxes in the property.
BoxChildren(UnityEditor.SerializedProperty,System.Single@,System.String,System.Boolean) Show the boxes in the property.
BoxChildren(UnityEditor.SerializedProperty,UnityEngine.Rect@,System.String,System.Boolean) Show th boxes in th property.
ReorderableList(UnityEditor.SerializedProperty,System.Single@,System.String,System.String) Show the reorderables list in the property.
ReorderableList(UnityEditor.SerializedProperty,UnityEngine.Rect@,System.String,System.String) Show the reorderables list in the property.
Button(UnityEditor.SerializedProperty,System.Single@,System.String,System.Action) Show the buttons in the property.
Button(UnityEditor.SerializedProperty,UnityEngine.Rect@,System.String,System.Action) Show the buttons in the property.
Event(UnityEditor.SerializedProperty,System.Single@,System.String,System.String) Show the events in the property.
Event(UnityEditor.SerializedProperty,UnityEngine.Rect@,System.String,System.String) Show the events in the property.
Slider(UnityEditor.SerializedProperty,System.Single@,System.String,System.Single,System.Single,System.String,System.Type) Show sliders the in the property.
Slider(UnityEditor.SerializedProperty,UnityEngine.Rect@,System.String,System.Single,System.Single,System.String,System.Type) Show the sliders in the property.
IntSlider(UnityEditor.SerializedProperty,System.Single@,System.String,System.Int32,System.Int32,System.String,System.Type) Show the int slider in the property.
IntSlider(UnityEditor.SerializedProperty,UnityEngine.Rect@,System.String,System.Int32,System.Int32,System.String,System.Type) Show the int slider in the property.
Time(UnityEditor.SerializedProperty,System.Single@,System.String,System.String,System.String,System.String,System.String) Show time.
Time(UnityEditor.SerializedProperty,UnityEngine.Rect@,System.String,System.String,System.String,System.String,System.String) Show time.
Accordion(UnityEditor.Editor,System.String@,System.String,System.String) Accordions in the editor.
Foldout(UnityEditor.Editor,System.String,System.String) Foldouts in the editor.
Foldout(UnityEditor.SerializedProperty,UnityEngine.Rect@,System.String,System.String) Foldouts in the property.
Foldout(UnityEditor.SerializedProperty,System.Single@,System.String,System.String) Foldouts in the property.
Div(UnityEditor.Editor,System.Single,System.Action[]) Display area divided for the editor
Div(UnityEditor.SerializedProperty,UnityEngine.Rect@,System.Single,System.Action{UnityEngine.Rect}[]) Display area divided for the property.
Div(UnityEditor.SerializedProperty,System.Single@,System.Single,System.Action{UnityEngine.Rect}[]) Display area divided for the property.

Reference