UIDataItem which made it possible to acquire the parameter of the character




#ctor(UIDataItem,UICharaList) Initializes a new instance of the class.
#ctor(System.String,System.Type,System.Int32,System.Int32) Request management class Used in conjunction with coroutines to synchronize all asynchronous processing
#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) Initializes a new instance of the class.


sourceList Gets the source list.
life Gets or sets the life.
atk Gets or sets the atk.
speed Gets or sets the speed.
turn Gets or sets the turn.
charge Gets or sets the charge.
status Gets or sets the status.
roomID Are you in the room?
inRoom Are you in the room?
inLobby Are you in the lobby?
connected Connected
isMaster Whether it is a master client or not
playerCount Number of players
isClosedMatching Matching ended


Finalize( ) Finalizes an instance of the class.
GetExpTable( ) Gets the exp table.
Create(UIDataItem,UICharaList) Initializes a new instance of the class.
Set( ) Sets this instance.
GetElementAtk(System.Int32) Gets the element atk.
GetElementBaseAtk(System.Int32) Gets the element atk (base value).
GetResult( ) Gets the result.
Reset( ) Reset this object
RegisterLifeCallback(System.String,System.Func{System.Int32,UICharaItem,System.Int32}) Registers the life callback.
RegisterAtkCallback(System.String,System.Func{System.Int32,UICharaItem,System.Int32}) Registers the atk callback.
RegisterSpdCallback(System.String,System.Func{System.Int32,UICharaItem,System.Int32}) Registers the SPD callback.
RemoveLifeCallback(System.String) Removes the life callback.
RemoveAtkCallback(System.String) Removes the atk callback.
RemoveSpdCallback(System.String) Removes the SPD callback.
ClearLifeCallback( ) Clears the life callback.
ClearAtkCallback( ) Clears the atk callback.
ClearSpdCallback( ) Clears the spd callback.
GetFullLife( ) Gets the full life.
GetBaseLife( ) Gets the life.
GetBaseSpeed( ) Gets the speed.
GetLevel( ) Gets the level.
GetPlus( ) Gets the plus.
Update(System.Single) Updates the specified time.
Damage( ) Damages this instance.
Critical( ) Criticals this instance.
Die( ) Dies this instance.
Alive( ) Alives this instance.
GetMasterProperties( ) Get master properties
GetRoomProperties( ) Get room properties
SetObjectData(System.Object) Sets the object data.
From<T>(System.String) Deserialization string -> UIDataItem
GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) Gets the object data.
OnSerializationData( ) Called when serialization data.