mLoadResource<T>

Summary

Manage assets that can be obtained from the Unity Resources folder. Data can be loaded, managed and discarded.

Relation

mTask

Type Params

T Type to load

Property

data Gets the data.
name Data name
mask Mask data in resource. Only when there is an image containing .mask of the same name when loading the texture is stored.
version Gets the asset version.

Method

GetResult( ) Gets the result.
CreateEmpty( ) Manage assets that can be obtained from the Unity Resources folder. Data can be loaded, managed and discarded. Request start processing (designate loaded type).
Request(System.String,System.Int32,System.UInt32) Manage assets that can be obtained from the Unity Resources folder. Data can be loaded, managed and discarded. Request start processing (designate loaded type).
Dispose(System.Boolean) Destroy task

Reference