mLoadAssetBundle<T>

Summary

Asset bundle handler. Load asset bundle and manage resources.

Relation

mTask

Type Params

T Type to load

Property

assetBundle Gets the asset bundle.
assetBundleRequest Gets the asset bundle request.
data Data in asset bundle. When isStreamedSceneAssetBundle is true, the scene name is output to sceneName.
version Gets the asset version.
name Data name.
mask Mask data in asset bundle. Only when there is an image containing .mask of the same name when loading the texture is stored.
sceneName Scene name. When isStreamedSceneAssetBundle is true, the scene name is output to sceneName.
isCached Gets a value indicating whether this instance is cached.

Method

CreateEmpty( ) Asset bundle handler. Load asset bundle and manage resources. Request start processing (designate loaded type).
Request(System.String,System.Int32,System.UInt32,System.Int32,System.String) Asset bundle handler. Load asset bundle and manage resources. Request start processing (designate loaded type).
Dispose(System.Boolean) Destroy task
LoadSceneAdditive( ) Loading scenes (if there is a scene: exception if not present)
ExtensionConvert(System.String) Extensions the convert.

Reference