mLoadAssetBundleDictionary

Summary

Asset bundle dictionary. Load asset bundle and manage resources.

Relation

mLoadAssetBundle
System.Collections.Generic.IEnumerable

Indexer

This[System.String] Gets the with the specified key.

Property

data Data in asset bundle. When isStreamedSceneAssetBundle is true, the scene name is output to sceneName.
name Data name.
mask Mask data in asset bundle. Only when there is an image containing .mask of the same name when loading the texture is stored.
sorted Sorted list. It is sorted by name. Use when you want to have meaning in the asset order.
Count Gets the count.
Keys Gets the keys.
Values Gets the values.
isCached Gets a value indicating whether this instance is cached.

Method

GetResult( ) Gets the result.
CreateEmpty( ) Asset bundle handler. Load asset bundle and manage resources. Request start processing (designate loaded type).
Request(System.String,System.Int32,System.UInt32,System.Int32,System.String) Asset bundle handler. Load asset bundle and manage resources. Request start processing (load all data).
GetEnumerator( ) Gets the enumerator.
GetMask(System.String) Gets the mask.
ContainsKey(System.String) Determines whether the specified key contains key.
ContainsValue(UnityEngine.Object) Determines whether the specified value contains value.
Get<T>(System.String) Gets the specified key.
Each(System.Action{System.String,UnityEngine.Object}) Foreach action like LINQ
SelectTask(System.Func{System.String,UnityEngine.Object,mTask}) Create a task list in a way like the Select() method of LINQ
Select(System.Func{System.String,UnityEngine.Object,UnityEngine.Object}) Manipulate the list in a way like the Select() method of LINQ
Where(System.Func{System.String,UnityEngine.Object,System.Boolean}) Filter the list in a way like the Where() method of LINQ
All(System.Func{System.String,UnityEngine.Object,System.Boolean}) Returns true when you match all of the conditions like the All() method of LINQ
Any(System.Func{System.String,UnityEngine.Object,System.Boolean}) Returns true when you match all of the conditions like the All() method of LINQ
Dispose(System.Boolean) Destroy task
Apply(UnityEngine.Object@,System.String) Search list and apply first found to value
Apply(UnityEngine.Object@,System.Func{UnityEngine.Object,System.Boolean}) Search list and apply first found to value

Reference