mUISlider Docs mUniSm.UI mUISliderSummary Component for displaying slider formRelation UnityEngine.UI.Slider mUniSm.Core.IMonoCacheBehaviour mUniSm.Skin.Internal.ISkinHandler mUniSm.UI.IUISelectable mUniSm.UI.IUIForm Variable focusOnClickMenuButton Focus on menu button clicking setValueOnChange When set to True Set the value at change changeSavedDataOnStart When saved change data matches Change on at start Property cachedGameObject Reference cache of GameObject cachedTransform Reference cache of Transform cachedRectTransform Reference cache of RectTransform active True if the game object is active It is possible to change the state of the game object by setting bool soundOnClick Gets or sets the sound on click. subTransition Gets or sets the sub transition type. subTargetGraphics Gets the sub target graphics. subSpriteState Gets or sets the state of the sub sprite. subColors Gets or sets the sub colors. subAnimationTriggers Gets or sets the sub animation triggers. selectableType Gets the type of the selectable. disable Gets a value indicating whether this is disable. data Send Value handleImage Gets or sets the handle image. onSendValue Gets the on send value. NotRegisterAutomaticallySelect Gets a value indicating whether this instance do not register automatically select. skinSource Gets or sets the skin source. skins Skin data when skin source is Component skinPaths Skin path Method SetAdditionalSkins(mUniSm.Skin.SkinInfo,System.String[]) Sets the additional skins. SetAdditionalSkins(System.Collections.Generic.List{mUniSm.Skin.Internal.SkinGroup},System.String[]) Sets the additional skins. SetAdditionalSkins(System.String[]) Sets the additional skins. GetActiveSkinList( ) Get a list of valid skins Init( ) Initializes this instance. SetDisable(System.Object) Sets the disable forcibly. SetEnable(System.Object) Sets the enable forcibly. OnDestroy( ) Process on Destroy OnSelect(UnityEngine.EventSystems.BaseEventData) Set selection and transition to appropriate state. OnMove(UnityEngine.EventSystems.AxisEventData) Handling for movement events. Awake( ) Process on Awake OnEnable( ) Process on Enable OnDisable( ) Process on Disable Start( ) Process on Start UpdateListener(System.Boolean) Updates the listener. Validate( ) Callback method called when editing values in Unity Editor OnPointerDown(UnityEngine.EventSystems.PointerEventData) What to do when the event system sends a pointer down Event. DoStateTransition(UnityEngine.UI.Selectable.SelectionState,System.Boolean) Does the state transition.