mUIBackground Docs mUniSm.UI mUIBackgroundSummary Component for management background.Relation UnityEngine.UI.RawImage mUniSm.Core.IMonoCacheBehaviour mUniSm.Skin.Internal.ISkinHandler mUniSm.Tween.IAlphaHandler mUniSm.Tween.IColorHandler mUniSm.UI.IUIShaderEffectHandler Property Instance Component for management background. mainTexture The RawImage's texture. (ReadOnly). currentAsset Gets or sets the current asset. cachedGameObject Reference cache of GameObject cachedTransform Reference cache of Transform cachedRectTransform Reference cache of RectTransform active True if the game object is active It is possible to change the state of the game object by setting bool alpha Gets or sets the alpha. isDestroyed Gets a value indicating whether this instance is destroyed. cachedUIGroup Cached mUIGroup component. flipType Gets or sets the type of the flip. skinSource Gets or sets the skin source. skins Skin data when skin source is Component skinPaths Skin path Method SetAdditionalSkins(mUniSm.Skin.SkinInfo,System.String[]) Sets the additional skins. SetAdditionalSkins(System.Collections.Generic.List{mUniSm.Skin.Internal.SkinGroup},System.String[]) Sets the additional skins. SetAdditionalSkins(System.String[]) Sets the additional skins. GetActiveSkinList( ) Get a list of valid skins CrossFadeColor(UnityEngine.Color,System.Single,System.Boolean,System.Boolean) Tweens the CanvasRenderer color associated with this Graphic. CrossFadeColor(UnityEngine.Color,System.Single,System.Boolean,System.Boolean,System.Boolean) Crosses the color of the fade. CrossFadeAlpha(System.Single,System.Single,System.Boolean) Tweens the alpha of the CanvasRenderer color associated with this Graphic. Focus( ) Focuses this instance. Unfocus( ) Unfocuses this instance. ShowInWhite( ) Shows the graphic in white. ShowInUnwhite( ) Shows the normal graphic. AddMaterial(UnityEngine.Material) Adds the material. OnEnable( ) Process on Enable. OnDisable( ) Process on Disable. Validate( ) Callback method called when editing values in Unity Editor OnTransformParentChanged( ) Process on TransformParentChanged OnCanvasHierarchyChanged( ) Process on CanvasHierarchyChanged RecalculateClipping( ) See: IClippable.RecalculateClipping. Awake( ) Process on Awake